Controllers
- Touch screen
- Keyboard
- USB gamepad
- Physical button
- Ultraleap / motion sensor
A short, instantly understandable arcade challenge designed for branded event activations and unconventional controllers.
Playable prototype
The demo shows the core mechanic before client branding and target-controller integration.
The participant keeps a branded character in flight and guides it through obstacles. One action is enough to understand the game, making it effective for busy exhibition stands, tournaments and prize mechanics.
Does the mechanic fit?