Controllers
- Touch screen
- Mouse
- Keyboard
- USB gamepad
- Hand tracking
A flexible pair-matching game where every card can become a product, character, message or visual from the client brand.
Playable prototype
The demo shows the core mechanic before client branding and target-controller integration.
Players reveal two cards at a time and try to clear the board in as few moves as possible. The mechanic works well for product education, visual recognition and relaxed competition across age groups.
Does the mechanic fit?